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Heyman ends up hiring Stone Cold Steve Austin to recruit potential stars for the brand. McMahon tasking Paul Heyman to be in charge of a new ‘Battlegrounds’ brand. Campaign mode lets you play as several characters exclusive to the game. The two big single player modes are pretty similar to one another. Load times can also be pretty long in between matches. Sometimes I would be near an opponent and press a button, but somehow I'd still be too far away. Hit detection for me never felt 100% precise. Technical issues are not as prevalent compared to other recent WWE games, though there are some weird issues here and there. Wrestlers are divided into various types like brawler and high flyer which does change things up, but most of the wrestlers still feel and play the same.
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But after a few hours, things can get pretty dull. Power-ups such as refilling your health or getting extra time to pin your opponent are nice touches, and the stage hazards keep things interesting. There are positives to this - Battlegrounds is much simpler and more accessible to play over its 2K counterparts.
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There are still pro wrestling maneuvers like irish whips and submissions, but gameplay focuses more on racking up combos and throwing your fellow wrestlers into stage hazards, such as crocodiles, rams, and elevated cars.
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While the 2K series focuses on creating a realistic WWE experience you’d see on their weekly television, Battlegrounds dumps the more technical gameplay for simplified brawling, and characters more closely resemble toys than how they look in real life. The first thing you’ll notice when jumping into a Battlegrounds match is that this is not your normal WWE game. WWE 2K Battlegrounds is far better, but that doesn’t necessarily mean that it’s great. WWE 2K18 was one of the worst ports I’ve ever played, a complete mess of an experience that I would rather soon forget. Still, Battlegrounds does have a fair amount to offer WWE fans and serves as a great casual entry in the WWE game library.Experiencing the WWE universe on Switch has been a real chore. Also, the available options for creating your own Superstar or Battleground feel a bit limited, especially for anyone used to the hyper-detailed features present in the main WWE 2K games. But the grind to do so can get a little frustrating. It's not difficult to earn money in the game, with every match earning players a small purse and daily challenges offering bigger rewards for specific actions. Many of the bigger Superstars and Legends are locked behind a paywall, waiting to be purchased with either currency earned in-game or with real-world cash. For starters, the reliance on microtransactions can get a bit frustrating. And it's entertaining as heck.Īs much fun as WWE 2K Battlegrounds is, it does have a few botches on its wresting package. One match even resulted in a barrel exploding, blowing the ring posts and ropes off, which completely changed the mechanics of the match. As outrageously fun as it is to see the characters defy physics with exaggerated moves and flashy special effects, it's even more fun to play with the props outside the ring, like a remote-controlled goat you can use to smack opponents around, or a hungry alligator that's watching the match ringside with the rest of the audience, waiting for you to toss your foe into its jaws. The characters have the look and feel of action figures, and Battlegrounds serves as a sort of interactive toy box fueled by a kid's imagination. In its place is fast-paced button-mashing arcade mayhem that's simple to pick up and play but hard to put down. Gone are the complexities and technique of the simulation-style WWE 2K games of the past. WWE 2K Battlegrounds takes all of that and cranks it up to an 11, tossing any semblance of realism out the window along the way. The characters and personalities of World Wrestling Entertainment have always been larger than life.
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